The font often found on the front cover of most steampunk works is similar to what was found on the front cover of a Victorian period newspaper or in a wild western town and on the description of an alchemist recipe. It sells the tale of the disgraced hero, the lone survivor cowboy, the misfit outlaw, the strike activist, the racially disgruntled avenger, the escaping occult outcast and the decieved inventor. Some stories about the unconcerned aristocrats who are termed the 'ruling class', the hopeless beggar who was once a respected toy maker or artist and the royal agent who acted a detective to sort truth from fiction in order to put an end to the bluish situation and political corruption are amongst what is illustrated by these fonts as well as the apocalyptic early 20th century world where black magic or a race of destroyers transform the social climate to a militarily run world to protect what remains of the civil and living world. The music just gives it life.
The airship is another major theme in Steampunk since that is the biggest form of transportation for any Steampunk there is! They are untouchable from the skies regardless the German's viscous cannons that could puncture any flying vessel within range to be struck, they are limber enough to escape the strikes.
The old spectacles of men in the 1700's and the ones Benjamin Franklin wore are the same ones many steampunks treasure, these spectacles were invented in a time that kings and lords still ruled but within the same time that the Vatican's social supremacy was crumbling. The goggles are central for most steampunks because steam, whipping winds and alchemical science is none too forgiving to the eyes.
Jewelry is the main form of status and beautification in the Steampunk world, because those without nice jewelry are often seen as lesser class. Steampunk's wear it simply for beauty and because they like to look classy for any ball or social event they engage in.
Steampunk is well known for the pocket watch since that's how most Steampunks tell time and the fact that the pocket watches only work through gears and electrode pockets!
Swords are both more common and more central in the Steampunk world since they are the way that most of the Steampunk characters do battle. Some Steampunk swordsman are aggressive and barbaric in their style while others are more stylish and quick and the rest are graceful and clever!
fairy tale creatures with the ability of speech are too close to fantasy to be taken seriously yet Steampunks love these things even if they have to make a mechanical one have a voice! Besides diplomatic relations to dragons and pacts made with fairies, to them the talking animal is a fringe benefit reward for making peace with the fabled realm.
The potion is a major theme in steampunk though mostly in the area of fantasy yet still central as they double as magical items and scientific liquids. Potions are created for varied purposes yet most of them is either for combat or for psychological well being.
The old fashioned ford car was redesigned by artists in paintings to have a more Steampunk theme especially in the 1920's when having the Steampunk styled cars was popular. Steampunks treat them as luxury and not as transportation as the majority of the public would have it.
Steampunk fashion is once again extremely high grade since they take fashion almost as seriously as a Scene kid or any typical fashion geek! Fashion shows they have class, it shows they have beauty and it shows they can be easily mistaken for royalty or nobility.
The Roles of Steampunk
The Fencer is your run-of-the-mill swashbuckler whether he is a protector, a pirate or competitor of manhood his life is dedicated to his sword! Like a Samurai he lives and dies by his sword yet it doesn't ever cancel out the ladies nor a romantic relationship with his lover for she is his reason, his survival and his purpose. The fencer is quite the impressive one to any woman since women do like a man who knows how to use his sword artistically and less like some savage barbarian. The fencer always thinks of his sword as an extra arm when in combat because if his enemy has an aggressive tactic then he must have a slick and quick and clever tactic to meet him with. The fencer is also known to be anatomically correct in a thin way as well as incredibly acrobatic!
The Pilot is the navigator and the adventurer in Steampunk, they explore uncharted territory, read compasses to direct them when in a fog, use maps to give them a layout and determine where they are. They often don the pilot's headgear to avoid the chilly air and to guard against bugs that could fly in their faces. Their ships are always made of the boat and the blimp combined so they could travel through the air and upon the sea!
The Engineer is both the repairman and the craftsman in Steampunk, he builds ships and blimps and locomotives, whatever he is told to or desires to make. For a good portion of the time he fixes what got broke and makes certain it is built to endure many more things before its next checkup. His greatest dream is to build an iron golem that he can remotely control because it can do repair and cleanup as well as battle. The Engineer most of the time carries heavy hitting weaponry to avoid a head on engagement with his enemy, after all the crew does need their engineer to make sure things are functioning properly. The engineer only likes heavy bladed weapons because they can cleave any enemy and make malfunctioned engineering work. Engineers are also known to be built and brawn as in muscular as a farm boy being able to handle many enemies with one hand broken.
The Alchemist quite typically is the scientist of the group in Steampunk, though he also devoutly studies magic and sorcery he uses science to contain the powers of nature. He tries to understand the ghost realm as well as what is involved in creating life since he hopes to prove that deities aren't the only one's who create life. Some Alchemists try to maintain their sanity as it is easy to slip into psychosis and unbelief since if not careful with science the scientists has the potential of creating a monster. In the early times they lived there was no UCS to dictate their practices and research, they were free to only let their faith in greater things than themselves guide their work. Alchemists are known to wear gas masks as well as combat gloves and carry ray-gun pistols and use their potions while in the rage of battle.
Steampunk Time Traveler
The Time Traveler is not ruled by anything or anyone but by fate itself, they can run to anywhere in time and maybe influence unchangeable events so they might slightly change for the better! He wears his trusty pocket watch to give him the time and dons a watch that shows in what time of history he is in coupled with a day and night sensor. His backpack is instead a time box which is a thunderbolt in place of a grandfather clock for his time travel device that has a like to his watch so he can choose the year and go when he pulls the lever. His hat is made to hold his goggles since he can't trust them to not fall off in the shift of time.
The Cowboy comes in a time when the world is starting to industrialize and be fully integrated into the gun over the bladed weapon. The cowboy rarely needs a bladed weapon yet if he has to have one he'd prefer the short sword to all the optional ones, he deals with the big bad and ugly known as crooks and monarchic sympathizers. He's as good with the ladies as he is with wild gun slinging making him both stylishly bold and dazzling.
The Steampunk lord is both the most esteemed member of his society and the most dejected if he was framed for a murder or a crime or even treason he never committed. In society's highs he is seen as the bell of the ball, respected in court, having the strongest position in decision making, can have any woman he desired (the lady has the same priviledge) and is very much a wealthy man as well as a baron over his realm hence he decides the rules there. In society's lows he is seen as the mysterious guest in a ball, plotted against in court, has to follow the authority in decision making to keep low profile, may been compared to a pimp if dejected (a whore if a woman) and may have his wealth until his rivals drain him dry as well as his estate and land turned into an office for the elite guards. The lord must at all times appear as romanticized, dignified, cultured, have etiquette, eloquently spoken, intelligent, business wise, be a gentleman (or a lady if a woman) and bear his trusty katana at his side which in the steampunk universe is a weapon fit for those of high stature. Aside from reputation publicly his realm is his own and he is free to express himself there.
Steampunk In The East
Truth be told that China and much of the Far East or Asia was already emerging into a modern age as unlike the central world they weren't hindered by stubborn lords or conceited kings wanting things to stay the way they are prompting the ruling church to say that ideas of modernization are witchcraft and heresy. Those lords and kings and the ruling church could have been more advanced and excelled in power had they considered modern engineering was more power to them and not their people, then again even to the Chinese they were a land of brutes and barbarians having no respect for foreign traditions thus the reason the Chinese banned Catholicism from their lands. But enough out of a history lesson, the Chinese were the most potential to have the steampunk technology rumored by tale tellers and Da Vinci yet now such things only exist in legends that were not true obviously, in Steampunk the Chinese lands are fully modernized yet maintaining much of their renaissance looks. The duelist is essentially no different from the fencer save he utilizes the use of martial arts instead of dandy movement the fencers are accustomed to, his acrobatic movement pumps more blood into the action than even the flaunty aristocratic Englishman is used to. The steampunk jade is like the pilot but drives a mechanical caravan or rides a mechanical horse and uses magic along with their roguish tricks for anything, they are thieves, assassins (for factional purposes), warriors, lost city hunters (plenty of wealth left there) and wield magic for whatever purpose they need it for. The steampunk samurai is either mechanically and magically engineered being or is a being who is both guardian, warrior and policeman to the ruler they serve, they have martial arts, arm mounted fireball cannon or an engineered crossbow and exceptional skill with the sword enough to almost put shame to a Musketeer. The best part is that the European fashions are pompous looking in comparison to theirs which comes of more imaginative as opposed to decorative.
A Soundtrack For Steampunk And Its Fans