The greatest weapon of the vagrant is the pulse glove which is a sonic magnetic wave energy attached to their skin makes their massive psychic ability three times as powerful as their power usually is. Incursions? Sieges? Hunter bands? Forget about fearing them, with enough focused power they could unleash a mass wave of exploding mind energy creating quakes, rumbling waves and tipping the balanced ground to give the vagrant the edge.
Vagrants are the main pilots in the survival unit as Menders are the repairman making both them and the mender indispensable. Vagrants often have to wear the pilots helmet because of the intense light rays of the sun and sometimes the moon's intense light. The helmet also provides tracking and heat sensing abilities to locate paradise or to pick up the mechanical societies goons trying to blast them out of the sky.
Mistpunks rarely bother with guns since they have good enough tech and strong enough Psionic powers that guns and melee weaponry is useless plus tech weapons may have area of effect reaction, they don't bear the same level of power as Psionic force can! Still when it comes to taking out major shadowy individuals the dark energy gun does work in some cases, yet its as good as gun down and toss to the dead man type object.